

The upgrades to facial animation are palpable. The Frozen Wilds isn’t all blood (or machine fuel - if everything goes to plan) and fighting, though. Otherwise Aloy very rapidly turned into a bright red stain in the snow. Even at level 47 (the recommended level for the Frozen Wilds is 30, and the level cap has been raised to 60) and with the most powerful weapons in the game at my fingertips I had to stay on my toes. It’s a harsh reminder of the dangerous world Aloy lives in, something that’s easy to forget once you’ve reached the level 50 cap in the base game. Instead you’re pushed to switch weapons frequently, keep your distance, and always, always choose dodging over getting in one extra shot. With such merciless attacks, it’d be easy for the elevated level of combat to feel unfair. That initial shock makes it clear that you’re going to need a new set of tactics for taking them down. Tackling them for the first time perfectly replicates the “what the hell is that!?” sensation way back from encountering your first Rockbreaker or Stalker.ĩ things I wish I knew before playing Horizon Zero Dawn: The Frozen Wilds Because although the new machines - which I won’t spoil by describing - are gigantic, lumbering beasts, they’re fast. Doesn’t matter if you have the powerful Banuk Sharpshooter bow or the new Stormslinger (think shotgun that fires electricity) without a disciplined strategy you’ll be robot chow in no time.

Fighting them isn’t a test of firepower it’s a test of skill. For those that relish a challenge, the difficulty level is perfect. By the All Mother, they’re tough sons-of-female-dogs. Mind you, the semi-camouflage from the snow don’t do anything to help you when you come face-to-face with the Frozen Wild’s three new machines. Inhospitable yet stunningly beautiful, the Cut is the perfect setting for this new adventure. The attention to detail makes you believe that Aloy is freezing cold: she wades through drifts of deep snow, spouts new lines about how cold it is if you don’t wrap her up warm, and her armour gets dappled with white when you stray away from the sheltered settlements. Yet these surroundings are a welcome departure from the familiar grassy plains you’ll have been used to in the base game. While the hot springs and gusts of snow blowing over the hard earth make for some stunning photo mode opportunities, don’t let them fool you: this environment is as unsympathetic as the new machines you’ll meet. Unsurprisingly, she takes it upon herself to expel the Daemon once and for all.

Corrupting machines similarly to the entity from the base game, the sudden appearance of crackling smoke rising from Thunder’s Drum volcano is definitely not a coincidence either. A Daemon is infesting the Cut, a snowy territory inhabited by the Banuk.
